VR/URBAN reclaim the screens

  • VR/Urban is a collective of public media inverntionistas founded in 2008 and since then more or less working together to create public media realtime installations.

    The aim of all projects is to reclaim urban screen for the public. In tradition of situative art and graffiti culture, VR/Urban augments existing city structures with digital and interactive media-art. The collective strongly believes in embodiement, accessibility and the tangibilty of information, so that each installation has a very performative and challenging character.

    The core persons behind the VR/Urban group is the media computer scien-/arttist patrick tobias fischer, the designer and design researcher christian zöllner, software developer thilo hoffmann and design presearch master sebastian piatza. The team members are fluid elements of partners and friends in the fields of art, music, science, electronics, coding and architecture.

    For further details on the project have a look at our documentations:

    spread.gun PDF file

    smslingshot PDF file

    There is also a more theoretical paper about the SMSlingshot, which has also been accepted as an explorational academic paper the TEI10 conference:

    TEI10 exploration paper PDF file (long)

    Fischer, P. T., Zöllner, C., Hoffmann, T., and Piatza, S. 2010. VR/Urban: SMSingshot. In Proceedings of the Fourth international Conference on Tangible, Embedded, and Embodied interaction (Cambridge, Massachusetts, USA, January 24 - 27, 2010). TEI '10. ACM, New York, NY, 381-382.

    And a full paper about the design process of the spread.gun at British HCI'10:

    Fischer, P. T., et al. VR/Urban: Spread.gun - Design Process and Challenges in Developing a Shared Encounter for Media Façades. Proc. of British HCI, (2010).